Frida’s Room: Exploring Her World Through Objects

Frida’s Room is an interactive Unity experience that lets players explore Kahlo’s bedroom, interact with personal objects, and uncover diary pages to reflect on her life and art.

DURATION

3 weeks (Jan, 2025)

TOOLS

Unity, Figma

TEAM

Solo XR Designer

SKILLS

Environment Design, 3D Interaction Design, Developer, Research

TEAM

Solo XR Designer

TEAM

Solo XR Designer

TEAM

Solo XR Designer

DURATION

3 weeks (Jan, 2025)

DURATION

3 weeks (Jan, 2025)

DURATION

3 weeks (Jan, 2025)

TOOLS

Unity, Figma

TOOLS

Unity, Figma

TOOLS

Unity, Figma

SKILLS

Environment Design, 3D Interaction Design, Developer, Research

SKILLS

Environment Design, 3D Interaction Design, Developer, Research

SKILLS

Environment Design, 3D Interaction Design, Developer, Research

Overview

Merge museum magic with VR—so people explore at their own pace and actually learn.

I wanted to create something that feels like a mix between a gallery and an exhibition—where you can wander around at your own pace and still discover the stories and context behind the work.

Overview

Merge museum magic with VR—so people explore at their own pace and actually learn.

I wanted to create something that feels like a mix between a gallery and an exhibition—where you can wander around at your own pace and still discover the stories and context behind the work.

Overview

Merge museum magic with VR—so people explore at their own pace and actually learn.

I wanted to create something that feels like a mix between a gallery and an exhibition—where you can wander around at your own pace and still discover the stories and context behind the work.

How to blend the museum/galery experience…

With VR for a more immersive and deep impression?

Introducing...

Step into Frida’s Room, a VR space of objects, memories, and imagination.

Introducing...

Step into Frida’s Room, a VR space of objects, memories, and imagination.

Introducing...

Step into Frida’s Room, a VR space of objects, memories, and imagination.

Immerse in an educational VR journey

Discover the stories behind her famous artworks

Explore the world freely - at your own pace

Now that you’ve had a peek, let’s go behind the scenes.

Inspiration

Engaging like a VR show, informative like a museum tour.

I studied VR exhibits like Machu Picchu, where motion chairs and immersive scenes drew younger audiences. While these experiences are exciting, I found that they lacked impact since they:

Inspiration

Engaging like a VR show, informative like a museum tour.

I studied VR exhibits like Machu Picchu, where motion chairs and immersive scenes drew younger audiences. While these experiences are exciting, I found that they lacked impact since they:

Inspiration

Engaging like a VR show, informative like a museum tour.

I studied VR exhibits like Machu Picchu, where motion chairs and immersive scenes drew younger audiences. While these experiences are exciting, I found that they lacked impact since they:

Lacked Depth

Impressive visuals grabbed attention but offered little context or meaning.

Limited Connection to Objects

VR felt detached from the physical pieces on display.

Short-Lived Impact

The experience was exciting in the moment but left little lasting understanding.

How can I merge the museum experience and VR—so people can explore more freely while actually learning more deeply?

Concept

Learning Surreal Art Through VR

Understand each piece by diving into its context—artist, story, and meaning—through immersive exploration.

Concept

Learning Surreal Art Through VR

Understand each piece by diving into its context—artist, story, and meaning—through immersive exploration.

Concept

Learning Surreal Art Through VR

Understand each piece by diving into its context—artist, story, and meaning—through immersive exploration.

Frida Kahlo

Blended Mexican culture, mythology, and personal pain into symbolic, surreal paintings.

Harue Koga

Japanese surrealist whose dreamlike works reflect rapid Western influence.

Toshiko Okanoue

Created postwar photo collages, mixing fashion imagery with themes of trauma.

After a lot of thought, I ended up on focusing on Frida Kahlo’s Illustrated Diary📔
Frida’s illustrated diary sheds light on the personal problems that she was going through in her final years.

Inital flow and wireframes

Mapping out how the story could unfold.

Started with quick wireframes and a flow to guide the experience—onboarding, roaming, discovering diary pages, unlocking scenes. Early drafts felt too linear, which highlighted the need for more freedom to explore.

Inital flow and wireframes

Mapping out how the story could unfold.

Started with quick wireframes and a flow to guide the experience—onboarding, roaming, discovering diary pages, unlocking scenes. Early drafts felt too linear, which highlighted the need for more freedom to explore.

Inital flow and wireframes

Mapping out how the story could unfold.

Started with quick wireframes and a flow to guide the experience—onboarding, roaming, discovering diary pages, unlocking scenes. Early drafts felt too linear, which highlighted the need for more freedom to explore.
And the wireframes to outline the core steps of the interactions.

Initial exploration

I was too ambitious, planned to model the whole world in a short amount of time.

My first vision was to build the world around Frida’s "Broken Column"—a landscape that captured her pain and health struggles, which are central themes in her diary.

Initial exploration

I was too ambitious, planned to model the whole world in a short amount of time.

My first vision was to build the world around Frida’s "Broken Column"—a landscape that captured her pain and health struggles, which are central themes in her diary.

Initial exploration

I was too ambitious, planned to model the whole world in a short amount of time.

My first vision was to build the world around Frida’s "Broken Column"—a landscape that captured her pain and health struggles, which are central themes in her diary.

Time consuming

Building a complete world in 2 weeks was almost impossible.

Plastic-y look

As I was quite new to both Blender and Unity, it was difficult to model something that match my vision.

I pivoted to building the map around Frida’s bedroom instead, which still fit the concept since it’s the intimate space where her diary was written.

Inspiration

I mixed realism, surrealism, and a touch of playfulness to reimagine the museum visit.

Inspiration

I mixed realism, surrealism, and a touch of playfulness to reimagine the museum visit.

Inspiration

I mixed realism, surrealism, and a touch of playfulness to reimagine the museum visit.

Revised interaction flow

Simplifying the flow for clarity

The original flow leaned into puzzles and artifact matching, but it felt too complex for the experience. I revised it into a simpler loop—finding and reading diary pages—so the focus stayed on exploring Frida’s world and story.

Revised interaction flow

Simplifying the flow for clarity

The original flow leaned into puzzles and artifact matching, but it felt too complex for the experience. I revised it into a simpler loop—finding and reading diary pages—so the focus stayed on exploring Frida’s world and story.

Revised interaction flow

Simplifying the flow for clarity

The original flow leaned into puzzles and artifact matching, but it felt too complex for the experience. I revised it into a simpler loop—finding and reading diary pages—so the focus stayed on exploring Frida’s world and story.

Process

First step: Scene & World building.

Process

First step: Scene & World building.

Process

First step: Scene & World building.

Basic Layout

I started by first mapping out my room. I also edited the bed model to make it more similar to the reference photo.

Adding Furniture

Populating the scene and designing it was probably the most fun part of the process.

Adding Light

Lighting quickly changed/added a certain “mood” to the scene. I tried adding different types of lamps to create a more lived in/natural look.

And then, the interactions to achieve the MVP!
Player to be able to interact with objects around the room 🎮
Player is able to pick up the “diary pages” 📄
Inventory updates as player picks up the diary pages 🧳
Player clicks on an object and the scene switches 🌄
Breaking things down to "bite sized" tasks really helped me from being overwhelmed and stay organized in a project that is completely out of my comfort zone

Challenges

Some challenges/ unresolved issues.

Challenges

Some challenges/ unresolved issues.

Challenges

Some challenges/ unresolved issues.

Audio Not Always Playing

When the audio cut out, it broke immersion and pulled players out of the experience.

Player Getting Stuck

Some areas of the world caused players to get stuck, showing the need for cleaner modeling and collision fixes.

Abrupt Scene Switching

Transitions between scenes felt jarring; adding smoother animations would make the flow more natural.

Final Product

Frida’s Room: Exploring her world through objects in her room

Step into Frida Kahlo’s most intimate space — her bedroom — to uncover the inspirations, struggles, and stories that shaped her final years.

Final Product

Frida’s Room: Exploring her world through objects in her room

Step into Frida Kahlo’s most intimate space — her bedroom — to uncover the inspirations, struggles, and stories that shaped her final years.

Final Product

Frida’s Room: Exploring her world through objects in her room

Step into Frida Kahlo’s most intimate space — her bedroom — to uncover the inspirations, struggles, and stories that shaped her final years.

01

01

Explore Frida’s Room!

Explore Frida’s Room!

Step inside a VR recreation of her bedroom, filled with objects from her daily life.

Step inside a VR recreation of her bedroom, filled with objects from her daily life.

02

02

Collect Diary Pages

Collect Diary Pages

Find hidden diary entries that reveal new layers of her story.

Find hidden diary entries that reveal new layers of her story.

03

03

Unlock Surprises in Her Imagination

Unlock Surprises in Her Imagination

Watch objects shift and transform, offering surreal glimpses into her world.

Watch objects shift and transform, offering surreal glimpses into her world.

Reflections

Designing in 3D required balancing space, timing, and interaction pace, showing me how vital iteration is for creating believable experiences.

Reflections

Designing in 3D required balancing space, timing, and interaction pace, showing me how vital iteration is for creating believable experiences.

Reflections

Designing in 3D required balancing space, timing, and interaction pace, showing me how vital iteration is for creating believable experiences.

Prioritization is key

I learned how to evaluate my time and skills realistically, and when to pivot my focus to what mattered most in the experience.

Blending digital with reality

Finding the right mix of digital interactions with real-world cues helped the world feel both fun and convincing.

If I had more time....

If I had more time....

If I had more time....

Taking VR Museum experience one step further

In traditional museum/gallery experience, users aren’t able to touch the art. With VR, it would be neat if users can “pick up” the art and examine it up close.

Showing the “Outside World”

When players look out the window, they can see a glimpse of what's happening outside of Frida's Room. This would help users gain more cultural and historical context, leading to better understanding of her world.

Showcasing the Diary Pages

When player picks up the paper --> animation of an opening diary --> the diary pages are displayed --> translation is layered on top.

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Ey, thanks for stopping by.

Feel free to reach out anytime, looking forward to it!

Minh Nguyen @ 2025

Ey, thanks for stopping by.

Feel free to reach out anytime, looking forward to it!

Minh Nguyen @ 2025

Ey, thanks for stopping by.

Feel free to reach out anytime, looking forward to it!

Minh Nguyen @ 2025